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FSX + Bloom + HDR (ENBseries)

  • 20-12-2009 12:45pm
    #1
    Registered Users Posts: 1,427 ✭✭✭


    Some of you may have heard of this already. Its called ENBseries. Its a mod that adds high dynamic range lighting and bloom effects to FSX (or any D3D game i think). Both of which microsoft couldn't do without grinding the game to a halt. The great thing here is that there appears to be almost no performance penalty!

    Its free and IMO the best addon out there. Here's the site http://enbdev.com/index_en.html . Its fully configurable and after many hours i think i have found a nice sweet-spot on the setup of night vs day. Here are the installation files http://www.mediafire.com/?jq0ouyd0mnj . Just drop both of these into the main FSX directory and it will work.

    d3d9.dll : modified d3d file.
    enbseries.ini : configuration file (my options included).

    Shift + F12: turn whole effect on or off.
    Shift + F9: turn bloom on or off.
    Shift + F10: turn occlusion on or off, off by default (don't use this, very heavy on fps, marginal benefit in 3D cockpit if u look closely at edges)
    Shift + F7 & F8 & F11: turn on reflection, shadow and water effect, all off by default (they don't seem to have any affect o FSX for me, this mod was originally for GTA)

    There are also motion blur and depth of field effects but all they did was blur my picture so off by default. Some of the other stuff may work but I haven't figured out how to get them going. Here is the ini file for viewing. The key headings are [BLOOM] and [COLORCORRECTION]. I will post some pictures shortly.

    NOTE: Many have problems getting it working with the correct drivers. I'm using Nvidia 9800GTX with latest 195.62 WHQL driver. 185.XX and 186.XX didn't work for me. The general feel I was going for was realism. Darkened cockpits when facing the sun or a bright sky. Eyes adjusting as you look away from the light into the cockpit. The night is like a black hole. No more night-vision goggles or seeing the horizon in the dark with 5 mile visibility. Try a manual ILS approach with 1/4 mile vis. You really need those instruments!
    [PROXY]
    EnableProxyLibrary=0
    InitProxyFunctions=0
    ProxyLibrary=
    
    [GLOBAL]
    UseEffect=1
    AlternativeDepth=1
    AllowAntialias=0
    BugFixMode=0
    SkipShaderOptimization=0
    QuadVertexBuffer=0
    EnableShaders_3_0=1
    UseMRTRendering=0
    AdditionalConfigFile=enbseries2.ini
    
    [EFFECT]
    EnableBloom=1
    EnableOcclusion=0
    EnableReflection=0
    EnableMotionBlur=0
    EnableWater=0
    EnableShadow=0
    DepthBias=0
    EnableDepthOfField=0
    
    [INPUT]
    KeyUseEffect=123
    KeyBloom=120
    KeyOcclusion=121
    KeyReflection=122
    KeyCombination=16
    KeyScreenshot=44
    KeyShadow=119
    KeyWater=118
    KeyShowFPS=106
    
    [REFLECTION]
    ReflectionPower=60
    ChromePower=60
    UseCurrentFrameReflection=1
    ReflectionQuality=1
    ReflectionSourceSpecular=50
    ReflectionSourceTFactor=50
    UseAdditiveReflection=1
    ReflectionDepthBias=0
    UseLowResReflection=1
    ReflectionSinglePass=1
    UseEnvBump=0
    EnvBumpAmount=100
    EnvBumpOffset=100
    ReflectionFlip=0
    
    [BLOOM]
    BloomPowerDay=14
    BloomFadeTime=1000
    BloomConstantDay=1
    BloomQuality=0
    BloomScreenLevelDay=50
    BloomCurveDay=8
    BloomPowerNight=35
    BloomConstantNight=2  
    BloomCurveNight=4
    BloomScreenLevelNight=1
    BloomAdaptationScreenLevel=80
    BloomAdaptationMultiplier=100
    BloomAllowOversaturation=1
    BloomMaxLimit=68
    
    [SSAO]
    UseFilter=1
    OcclusionQuality=2
    FilterQuality=1
    DarkeningLevel=15
    BrighteningLevel=20 
    IlluminationLevel=20  
    AdditiveIlluminationLevel=18
    UseAmbientOcclusion=1
    UseIndirectLighting=1
    FadeDistance=50
    UseForAlphaTest=0
    UseForAlphaBlend=0
    
    [COLORCORRECTION]
    DarkeningAmountDay=35
    ScreenLevelDay=40
    ScreenLevelNight=20
    DarkeningAmountNight=-11
    GammaCurveDay=-3
    GammaCurveNight=6
    ColorSaturationDay=2
    ColorSaturationNight=-2
    UsePaletteTexture=0
    
    [WATER]
    UseWaterDeep=0
    WaterDeepness=20
    WaterQuality=0
    [SHADOW]
    ShadowFadeStart=40
    ShadowFadeEnd=80
    ShadowAmountDay=50
    ShadowAmountNight=40
    ShadowScreenLevelDay=40
    ShadowScreenLevelNight=30
    ShadowQuality=1
    UseShadowFilter=0
    FilterQuality=2
    ShadowBlurRange=30
    
    [ENGINE]
    ForceAnisotropicFiltering=1
    MaxAnisotropy=8
    ForceDisplayRefreshRate=0
    DisplayRefreshRateHz=60
    
    [MOTIONBLUR]
    MotionBlurQuality=1
    MotionBlurVelocity=0
    MotionBlurRotation=0
    
    [PERPIXELLIGHTING]
    SpecularColorMin=0
    SpecularColorMax=100
    SpecularColorMultiplier=100
    SpecularGlossinessMin=0
    SpecularGlossinessMax=100
    SpecularGlossinessMultiplier=100
    
    [DEPTHOFFIELD]
    DOFQuality=2
    DOFNumberOfPasses=1
    DOFFocusRange=50
    DOFBlurinessRange=10
    


Comments

  • Registered Users Posts: 1,427 ✭✭✭Dotsie~tmp


    These images aren't from the vanilla FSX. I have UTX Europe, Real Environment Xtreme 2 and the water is altered using the brilliant FS Water Configurator with these settings.

    fswc.jpg


    image1dr.jpg

    image6h.jpg

    image4fm.jpg

    image3go.jpg

    image5z.jpg

    image2i.jpg


  • Registered Users Posts: 7,465 ✭✭✭highlydebased


    That looks unbelievable.

    Theres something similar knocking around for FS9-it supposedly makes the sim very unstable though so I have yet to try it..


  • Registered Users Posts: 1,427 ✭✭✭Dotsie~tmp


    Its not just an FSX mod. It should work with any D3D game including FS9.


  • Registered Users Posts: 1,427 ✭✭✭Dotsie~tmp


    After more hours testing here's a second revision for more "realism".
    [PROXY]
    EnableProxyLibrary=0
    InitProxyFunctions=0
    ProxyLibrary=
    
    [GLOBAL]
    UseEffect=1
    AlternativeDepth=1
    AllowAntialias=0
    BugFixMode=0
    SkipShaderOptimization=0
    QuadVertexBuffer=0
    EnableShaders_3_0=1
    UseMRTRendering=0
    AdditionalConfigFile=enbseries2.ini
    
    [EFFECT]
    EnableBloom=1
    EnableOcclusion=0
    EnableReflection=0
    EnableMotionBlur=0
    EnableWater=0
    EnableShadow=0
    DepthBias=0
    EnableDepthOfField=0
    
    [INPUT]
    KeyUseEffect=123
    KeyBloom=120
    KeyOcclusion=121
    KeyReflection=122
    KeyCombination=16
    KeyScreenshot=44
    KeyShadow=119
    KeyWater=118
    KeyShowFPS=106
    
    [REFLECTION]
    ReflectionPower=60
    ChromePower=60
    UseCurrentFrameReflection=1
    ReflectionQuality=1
    ReflectionSourceSpecular=50
    ReflectionSourceTFactor=50
    UseAdditiveReflection=1
    ReflectionDepthBias=0
    UseLowResReflection=1
    ReflectionSinglePass=1
    UseEnvBump=0
    EnvBumpAmount=100
    EnvBumpOffset=100
    ReflectionFlip=0
    
    [BLOOM]
    BloomPowerDay=18
    BloomFadeTime=600
    BloomConstantDay=3
    BloomQuality=0
    BloomScreenLevelDay=50
    BloomCurveDay=7
    BloomPowerNight=30
    BloomConstantNight=0  
    BloomCurveNight=9
    BloomScreenLevelNight=12
    BloomAdaptationScreenLevel=80
    BloomAdaptationMultiplier=45
    BloomAllowOversaturation=1
    BloomMaxLimit=57
    
    [SSAO]
    UseFilter=1
    OcclusionQuality=2
    FilterQuality=1
    DarkeningLevel=15
    BrighteningLevel=20 
    IlluminationLevel=20  
    AdditiveIlluminationLevel=18
    UseAmbientOcclusion=1
    UseIndirectLighting=1
    FadeDistance=50
    UseForAlphaTest=0
    UseForAlphaBlend=0
    
    [COLORCORRECTION]
    DarkeningAmountDay=33
    ScreenLevelDay=60
    ScreenLevelNight=12
    DarkeningAmountNight=-5
    GammaCurveDay=-2
    GammaCurveNight=9
    ColorSaturationDay=2
    ColorSaturationNight=-2
    UsePaletteTexture=0
    
    [WATER]
    UseWaterDeep=0
    WaterDeepness=20
    WaterQuality=0
    [SHADOW]
    ShadowFadeStart=40
    ShadowFadeEnd=80
    ShadowAmountDay=50
    ShadowAmountNight=40
    ShadowScreenLevelDay=40
    ShadowScreenLevelNight=30
    ShadowQuality=1
    UseShadowFilter=0
    FilterQuality=2
    ShadowBlurRange=30
    
    [ENGINE]
    ForceAnisotropicFiltering=1
    MaxAnisotropy=8
    ForceDisplayRefreshRate=0
    DisplayRefreshRateHz=60
    
    [MOTIONBLUR]
    MotionBlurQuality=1
    MotionBlurVelocity=0
    MotionBlurRotation=0
    
    [PERPIXELLIGHTING]
    SpecularColorMin=0
    SpecularColorMax=100
    SpecularColorMultiplier=100
    SpecularGlossinessMin=0
    SpecularGlossinessMax=100
    SpecularGlossinessMultiplier=100
    
    [DEPTHOFFIELD]
    DOFQuality=2
    DOFNumberOfPasses=1
    DOFFocusRange=50
    DOFBlurinessRange=10
    


  • Registered Users Posts: 7,465 ✭✭✭highlydebased


    The link is broke to the file on mediafire- any chance you could upload it again/elsewhere?


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  • Registered Users Posts: 1,427 ✭✭✭Dotsie~tmp


    Ill try megaupload. Not really sure whats the best one.

    http://www.megafileupload.com/en/file/171365/enbseries-zip.html


  • Closed Accounts Posts: 62 ✭✭fsxirishscenery


    This is really nice!


  • Registered Users Posts: 907 ✭✭✭bandit197


    Thanks for this, works very well.


  • Registered Users Posts: 1 hockeyplaya


    I'm struggling to get some of the same effects as you on water etc.. Im using the configurator. Could you PM me by chance?


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